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Old Apr 01, 2008, 11:50 PM // 23:50   #61
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Hero healers are far superior to henchies coz u can controll what they do and give them a much more effective build to use.

~Super Igor ~
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Old Apr 02, 2008, 12:45 AM // 00:45   #62
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Originally Posted by Antithesis
Instead of taking two Hero Monks, drop one for Sab's N/Rt Restorer and use the Monk as anti-spike and Hex removal.

Heal spam and party heals is taken care of by the N/Rt. The N/Rt also has a heap of condition removal - taking it from the Monk's bar greatly reduces pressure on their energy management. There's no need to take a dedicated Healer or Protector, 2 or 3 skills in either line is enough to do the job. Don't take spammable energy-heavy skills - they can't run them properly and will spam until their energy bombs. Taking a rez on a Monk means it won't make the red bars go up and puts your party at greater risk. Leave battle-rezzing to more offensive characters who can afford to stop attacking for 3-6 secs.

With this in mind a Hero Monk bar is pretty easy to construct - Big Heal, Conditional Heal (if x then y), Free Heal (signet), Condition Removal (optional if taking a N/Rt), Hex Removal, Small Prot, Big Prot, Energy Management.

Here's what i use, works a treat -

Word of Healing [e]
Dwayna's Kiss
Signet of Rejuvenation
Cure Hex
Remove Hex
Glyph of Lesser Energy
Guardian / Shield of Absorption
Aegis

If you need party-wide healing, try Light of Deliverance [e], Divine Healing and/or Heaven's Delight.

The effectiveness of a Monk also depends on how your spec the rest of your party's build. If you have a weak offense, it doesn't matter how strong your defense is if the Monks run out of energy. I'd rather drop Hero Monks for Henchy Monks and take more offensive Heroes.


d'Oh! Thanks for the heads-up...i didn't notice
Tahlkora
Healing Prayers 12+1+1 Protectinon Prayers 12+1
[skill]Word of Healing[/skill][wiki]Cure Hex[/wiki] [skill]Dwayna's Kiss[/skill] [wiki]Dismiss Conditon[/wiki][skill]Signet of Rejuvenation[/skill][skill]Glyph of Lesser Energy[/skill][skill]Aegis[/skill][skill]Resurrection Chant[/skill]

Now this was a monk build from AntiThesis.Only thing I did was switch the order and substitute Resurrectinon Chant For SoA.I couldn't be more tickled with this because to me it seems Lina FINALLY spams protection and Mehnlo FINALLY does some real back up healing.I'm running a W with axe(Evis+Agonize+Exec+YMLaD) and due to his advice rethought my party.Picked up Livia as a hybrid MM/Curser Gwen as Interupter with Tahlkora.I could not be MORE PLEASED.I also could not believe the radical difference in the amount of damage we now do.I believe a large part is due to that tahlkora build.It keeps everyone alive and cond/hex free.
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Old Apr 02, 2008, 12:49 AM // 00:49   #63
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Aside from Alesia, I find the henchies are FAIR monks but heroes are always better. Lina is a fair prot henchie though, and has never let me down. In fact in the old days when I reached the Crystal Desert, I was jumping for joy at this new henchie.

Me, I usually use Dunkoro as a hybrid, Oggy as a healer, and Tahlkora as a protter. Each can assume the other roles fairly, but they are rune'd for their respective duties.
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Old Apr 02, 2008, 12:52 AM // 00:52   #64
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All of my Hero Monks use the standard Hybrid heal/prot build. When available I always add Mhenlo and they haven't had any energy problem.
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Old Apr 02, 2008, 02:01 AM // 02:01   #65
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um...did you give your hero healer a build?
then again, i'm pretty sure the starting set of 5 skills or so that dunk has when you first get him are better than what henchie healers have.

either way, my dunky is a better monk than 75% of humans i've played with, let alone henchies. it's all in the build/equipment. Just don't load him up with high-cost spells, and he'll manage energy just fine.
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Old Apr 02, 2008, 11:32 PM // 23:32   #66
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Ironically I always expirince a doubty feeling when taking a human monk in my HM pug, tbh for most human monks the math is Heroes > Henchies > Humans. :P

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Old Apr 04, 2008, 04:09 PM // 16:09   #67
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Quote:
Originally Posted by Eldin
Aside from Alesia, I find the henchies are FAIR monks but heroes are always better. Lina is a fair prot henchie though, and has never let me down. In fact in the old days when I reached the Crystal Desert, I was jumping for joy at this new henchie.

Me, I usually use Dunkoro as a hybrid, Oggy as a healer, and Tahlkora as a protter. Each can assume the other roles fairly, but they are rune'd for their respective duties.
I saw a Talkora using life bond, vital blessing and mending. I saw another with Martyr, purge conditions and convert hexes. Convert is a good skill but we were doing sunjiang district on nm which isn't condition or hex heavy.
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Old Apr 05, 2008, 06:04 PM // 18:04   #68
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i'd rather take my hero.
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Old Apr 05, 2008, 06:17 PM // 18:17   #69
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Hench.
Heroes can deal more damage more better, because of micromanagement and you can change their skill bar.
Henchmen have a set role -- to do what they do best provided in that role.
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Old Apr 05, 2008, 11:02 PM // 23:02   #70
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It depends on the situation, Henches do fine in many areas, but sometimes I have to take a Monk Hero with a specific build, such as extra hex/condition removal. Usually my team can kill the mob fast enough that the monks are able to out heal the hex/conditions, but I take the hero monk just in case. (in case I aggro too much or miss a patrol -lol) Seriously though, 2 hybrid heal/prot monk heroes are better than 2 hench monks, but when would you want to sacrifice the greatly increased dmg potential of a good team over a marginal healing increase?
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Old Apr 05, 2008, 11:35 PM // 23:35   #71
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I am finding I like controlling 1 healer/prot build and taking 1 henchie healer the best.Having a little control on hex/cond/heal needs is very nice because sometimes the henchies just don't get on it fast enough.
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Old Apr 06, 2008, 12:58 PM // 12:58   #72
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lolololol, Henchies suck at healing, cuz, they cant even remove hexes propperly, imo, Henchs are not bad to disuse but heroes are betta.#

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Old Apr 06, 2008, 07:22 PM // 19:22   #73
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I would rather take the Henchies as I reserve my hero spots for damage and support. But what I have found works is that HC spam build that you see a lot in RA/TA. Just disable HC and Contemplation and let the hero go to town with it, and I put GoLE in the last spot if there is a lot of enchant stripping (removes HC).

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Old Apr 06, 2008, 08:36 PM // 20:36   #74
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Quote:
Originally Posted by Super Igor
lolololol, Henchies suck at healing, cuz, they cant even remove hexes propperly, imo, Henchs are not bad to disuse but heroes are betta.#

~Super Igor ~
Either hexes in PvE are so retardedly spammed and not worth bothering about, so just taking aggro is best, or they're not a threat at all.

You'll be a fool to use a hero healer over a henchie healer unless it's a non-henchie party with at least two people.
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Old Apr 06, 2008, 11:27 PM // 23:27   #75
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Heroes do outdamage henches easily, but healer's basically have the most important role in the party.

For harder areas, I sometimes take a hero healer - you can often get away with a defense-heavy team depending on your prof. I like to play it safe sometimes.
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Old Apr 07, 2008, 08:06 PM // 20:06   #76
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If you take any skill on a healer hero I recommend it to be Vigorous Spirit. Its cheap, fast recharge, long lasting, and cannot go wrong with its cast. Its great to keep red bars topped off especially physical heavy teams.

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Old Apr 07, 2008, 11:03 PM // 23:03   #77
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Take 3 good damage heroes, enemies won't live long enough to kill you. Hench monks clean up the little damage you take just fine. Heck, for half of the battles the only healing my party needs is the minion master Olias saccing himself.
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